It is a simple and strategic game that i absolutely love. If the defender chooses to become the attacker, all attacking and defending cards of the current attack are removed from the game, the attack is concluded, hands are replenished and the defender becomes the attacker by beginning the next attack. The Double Six Win 'Fool with Epaulettes' If the attacker wins a game and the two final cards played within a single bout by the attacker both have the lowest value of six, epaulettes are given to the loser representing a special rank of fools. Traditionally there are no winners for Durak, only the loser. The first play does not have to include the lowest trump - the holder of the lowest trump can begin with any card. West attacks North; North beats off the attack, running out of cards in the process. Notice that in this case the four surviving players happen to be arranged with partners sitting next to each other, rather than opposite.
The computer will never forfeit a successful defense. Replenishing Hands At the conclusion of each attack, if the attacker of the concluded attack has less than six cards in hand, cards are drawn from the top of the deck and added to the attackers hand until the attacker has once again six cards in hand or until the deck is empty. The defenders hand is replenished after the attacker in the same manner if less than six cards in hand. Once the deck is empty, hands are no longer replenished.
Until a game is played that results in a winner, the hand with the lowest ranking trump determines the first attacker. The lowest ranking trump is exposed to both players to ensure integrity. If neither hand has a trump, the player not the computer is considered the first attacker.
Once a winner is determined, the winner is the first attacker of the next game. Rules for the Attack The attacker may choose any card from hand for the first attack card. The attacker may add a new attack card to the attack each time the previous attack card is defended if the following conditions are met: The value of the new attack card must match the value of any attacking or defending card played in the current attack.
The total number of cards played by the attacker in an attack may never exceed six. The total number of cards played by the attacker in an attack may never exceed the total number of cards in the defenders hand at the beginning of the attack. Additional cards added to the attack after the defender accepts must meet the same rules as any new attacking card. Rules for the Defense To beat an attacking card, the following conditions must be met: If the attacking card is not a trump card, the defending card must be a trump of any value or be of the same suit as and have a higher value than the attacking card.
If the attacking card is a trump card, the defending card must be a trump card of higher value. Winning the Game If all cards are dealt and one player rids all cards from hand while the other player has cards remaining in hand with no other play allowed, the player with the empty hand wins. The other is Durak! The Double Six Win 'Fool with Epaulettes' If the attacker wins a game and the two final cards played within a single bout by the attacker both have the lowest value of six, epaulettes are given to the loser representing a special rank of fools.
Winning a game in this manner will be recorded as a pair of epaulettes given to the computer and will count as a double win. Each loss in this manner will reduce the number of epaulette pairs by one and will count as a double loss. You can easily view playing tables which are active at the moment. So, the game is really successful!!! This app is only available on the App Store for iOS devices. Top lists are available via main menu or by clicking the stars in the bottom panel.
Now you can play not only with people, but also with A. All rates are reset with every update, and it's important for us that you appreciate our work and help new players to make a choice! Added selection of the tables list presentation Minor bug fixes If you like our app, please, rate it once more. Improved interface of the tables list Bug fixes If you like our app, please, rate it once more. After the original attack, attacks can only be made if the new attack card matches a card which has already been played during that round.
If the player who led the last attack doesn't want to attack again and all future attacks during the round of attacks then the original attacker may make a new attack, if they pass on making an attack then players to the defenders left may attack or pass and so on going clockwise around the table. There cannot be more than six attacks in each round of attacks. Each new attack card is placed to the left of the last attack card and the defender plays their defense card on top of the new attack card creating a row of attack and defense cards.
The defender must respond to the new attack in the same fashion as the first attack by playing a card of the same suit of the new attack card with a higher rank or a trump card.
All other players may make a new attack if the defender has successful defended the last attack. The original attacker has priority for making an attack, then the player to defender's left has priority and so forth going clockwise. Some variants only allow cards to be added to the attack once the first defending card has been played. At any point during a round of attacks, if a defender is unwilling or unable to beat the most recent attack card, they may give up their defense and must pick up all the cards played during that round of attack all face up cards on the table.
In addition to the defender picking up all the face up cards on the table, the other players may shed cards which have already been played face up cards which the defender must also pick up. In this case the round of attacks end and the player to the defender's left starts the a new round of attacks. If, however, the defender has beaten all attacking cards and no other players are willing to make another attack or if the defender beats the sixth attack card, the defender has won the round of attacks.
In this case all cards from that round of attack are placed in the discard pile and the defender starts a new round of attacks as the attacker and the player to his or her left becomes the new defender. At the end of each round of attacks against a defender, whether or not the defense was successful, each player draws new cards from the deck until they have six cards in their hand unless the deck has been exhausted.
The main attacker draws as many cards as necessary first, followed by any other attackers in clockwise order, and finally the defender. Players who play their final card leave the hand and do not draw new cards from the deck. The defenders final card must beat the last attack card, otherwise they must pick up all the cards played during that round of attacks.
The last person left with cards in their hand is the loser the fool or "durak". In some variants, this player becomes the dealer for the next round. The player to the fool's right may become the first attacker for the next round. Some variants declare the winner of the round to be the first player to exhaust their hand and leave.
In others, there are no winners, only the loser. With four 2 vs. The members of each team sit opposite one another with two players on each team , or alternating with three.
In some variants, the team with the lowest trump starts the first round, but in subsequent rounds the winning team from the previous round begins. This is more insulting than simply declaring the loser durak "fool" , because of the handicap of keeping a low-value six card through the final part of the game. If the attacker plays two sixes, it is an even more cheerful occasion of "epaulettes on both shoulders". Some variants use the epaulettes as scoring points.
If someone has a six as an epaulette, the opponents must next score against them using a seven, and so on until someone receives an ace as an epaulette. To score, the winning individual or team must not only end with the correct epaulette value, but must include at least one non-trump card in the final attack.
A some variations of the game a defender may pass to the next player if they have a card of the same rank. The defender adds this card to the pile and the next player becomes the defender. The defender now becomes the new attacker, and the player to their left becomes the new defender and must beat all cards played by the attacker.